Round-ups by Indie Devs

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Poncho at EGX 2015

“I was furious, after spending just as much money as everyone else, we got far less value. To top it off, our booth alone was dark and had no lighting. In order to get press to play the game, we literally had to go out into the expo and grab as much press as we could and lead them to our own booth, because no one knew where it was. Additionally, due to the lighting situation, some press that wanted to conduct interviews couldn’t do it in front of our booth because it was too dark. That’s how bad it was.”

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