Round-ups by Indie Devs

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How we increased our number of subscribers by 150% at MAGFEST

“One of the biggest mistakes we could have made would have been to show off an unfinished project. Using resources such as r/gamedev and consultants like Xelnath (Alexander Brazie)., we tested and retested our demo. After 8 months of gathering feedback, we created a strong well-balanced set of levels that delivers a lot of action in a very short time.”

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