We know it’s not easy to make a game, let alone market that game on tight deadlines, small budgets, and little sleep. Indie Boothcraft is our humble attempt to make it all a little easier, by sharing convention tips and resources from experienced indie devs.

Where the hell do I start?

A convention is a great chance to build a relationship with your fan base, drive sales, and get press attention, but cons come with unique challenges. You’ll need to squeeze a lot of functionality into a tiny booth, and you’ll be competing for attention amidst a melee of con-goers and noisy neighbors. A solid plan will help you get the most out of the event.

Start Planning

What do I actually need to buy?

You can expect to spend an average minimum of $3,000 to travel, attend and market your game at a convention. That number can fluctuate based on how thrifty or extravagant you want to be. Prioritize your spending to help get the most out of your budget.

The Checklist

Booth Showcase

SmuggleCraft at Indy Pop Con

SmuggleCraft at Indy PopCon 2015

“Now, let’s get to the important part: everyone loved The Couch. […] We added colorful throw pillows and a blanket because we felt it was important for our booth to feel like home; to hearken back to couch-centric local multiplayer days. It brought an element of comfort to gameplay that is uncommon at convention booths, and we had a number of visitors return all weekend to duke it out with their friends on The Couch.”

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