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PAX East 2016 Gallery by Ars Technica
“Everywhere you looked was another practically unknown, two-person developer team with a booth barely bigger than a folding table and a pixel-art aesthetic. Simply spending 10 minutes with every game on offer could easily take an entire week, much less a weekend (and that’s without the massive queues of show-goers).”
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Tengami at PAX Prime 2013
“We started by creating multiple to-scale booth concept mockups, adjusting any and all variables that we could, including table dimensions and placement, the number of and arrangement of iPads, etc. We needed to capitalize on the entirety of the 10’ x 10’ booth area while also creating a space that would be visually appealing and…
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Legacy of the Elder Star at MagFest 2016
“Because MAGFest runs 24 hours a day, Legacy of the Elder Star was up and playable on two machines for 74 hours straight, from noon Thursday to 2pm Sunday. Erik (the game’s artist) wasn’t able to come due to financial constraints, so I built and ran the booth alone. Here’s how I did it.”
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PAX is Coming – Give Your Booth the Thought it Deserves by Mattieu Begin
“Planning a booth for a large convention such as PAX can be intimidating. It is, after all, the moment many strangers see your game for the first time, and you want to capitalize on that opportunity. How can you stand out from all of the other booths around? How can you make the booth work…
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Guide to PAX and Game Conventions by tinyBuild
“PAX East 2016 was our 8th PAX in a row. We learned a lot, especially looking back at our first “orange branding” attempt which came out of pure accident 2 years earlier at East 2014. In this post I want to talk about booth layouts, design, and in general how to make more of your…
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Jotun at PAX East 2015
“Over the course of the weekend we gave away about 75 physical press kits. We had pre-scheduled 35 20-minute interviews with press, youtubers and streamers. We almost constantly had someone from the media in the booth, and I went through about 200 business cards (and collected about 300).”