Con-struction

Indie Boothcraft is a humble attempt to share convention knowledge with indie game developers. We know it’s not easy to make a game, let alone market that game on tight deadlines, small budgets, and little sleep. Hopefully these tips and resources shared by indie devs make your life a little easier.

Where the hell do I start?

Conventions task you with squeezing a lot of functionality into a tiny space. This is your chance to build a relationship with your fan base, drive sales, and get press attention. Don’t get lost in the melee of crowds and noisy neighbors.

Start Planning

What do I actually need to buy?

A single indie spends an average minimum of $3,000 to travel, attend and market their game at a convention. That number fluctuates depending on how spendthrift or extravagant the individual or company. Prioritize your spending.

The Checklist

Booth Showcase

XO at GDC 2015

XO Postmortem at GDC 2015

First-timer Corey Warning offers advice on GDC survival, iterating sales pitches, guerrilla marketing, press interviews, and more.

Read that post